Spatial systems,
engineered.
Untropy XR designs and ships immersive software for Apple Vision Pro, Meta Quest, Meta Ray-Ban, and Android XR. We turn frontier hardware into product worth shipping.
2024
Shipping XR since
4
Headset platforms
5
Engagements shipped
B2B
Studio focus
02 · Surfaces
The platforms
we build on.
PLT-001Live · visionOS 2
Apple Vision Pro
visionOS applications and immersive scenes - RealityKit, ARKit hand and eye tracking, persistent shared environments.
SwiftUIRealityKitARKitMetal
01 / 04
PLT-002Live · Quest 3 + 3S
Meta Spatial / Quest
Standalone and mixed-reality apps for the Quest line using Meta Spatial SDK and Horizon OS.
Meta Spatial SDKHorizon OSPassthrough
02 / 04
PLT-003In Build · 2026
Meta Ray-Ban AI
Voice-first, glanceable assistants for AI-native eyewear. Always-on context, fast turn-taking, offline fallbacks.
Wearables SDKLLM RoutingAudio UX
03 / 04
PLT-004Early Access · Partner
Android XR
Native Android XR applications and OEM reference experiences for the Samsung, Google, and Qualcomm platform.
Jetpack XRKotlinAndroid
04 / 04
03 · Selected work
Things we've put
into operators' hands.
04 · The studio
Small team.
Long horizon.
Untropy is Latin for the opposite of entropy - order, signal, structure. We're a small studio of XR engineers and designers building for Apple Vision Pro, emerging headsets, and AI wearables. We work with early adopters, operators, OEMs, and research labs to put production-grade spatial software on the platforms still being defined.
Operating principles
- 01Ship to operators, not demo reels.
- 02Constrain to one surface per engagement.
- 03Treat the platform like a moving target.
- 04Hand off something the client can maintain.
05 · Start a project
Let's build
something new.
We take on a small number of partner engagements each quarter - typically 4-16 weeks, with a clear path to production. Tell us about the surface, the constraint, the deadline.